FLOATING ISLAND • MAZE DEFENSE

TheMaul3ffect

Build the maze. Defend the stash.

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WAVE0 / 10
GOLD240
STASH HEALTH20
TIME LEFT5:00
SCORE / BEST0 / 0
THE STASH WON’T DEFEND ITSELF

Welcome to the Maul.

Place towers and couches on the board to make a winding route. Build before starting, or keep building during battle.

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Wave 1 · GoblinsOne mode · 24 tower limit · Upgrade to survive

Build your maze, then defend the stash.

01 · Shape their route

Couches are cheap, tanky walls with 1,800 base health. Upgrade for another 650 health per level. Towers also block tiles. The speed button cycles through 1×, 2×, 4× and 8×, accelerating the entire simulation, including wave timers. Pause still stops everything. The dotted route shows the maze enemies will follow. You can build, upgrade, repair and sell during battle.

02 · Grow your firepower

Leafshot fires faster each upgrade. Bud Bomb gains a larger splash zone each upgrade. Frostleaf slows mobs; its splash grows each wave and with upgrades. Five levels per defense. Early waves reward a long route; later waves need stronger damage and a mix of defenses. Armored enemies resist arrows, while cannons hit them harder. At Level 5: arrow volleys, burning cannon impacts, and brief ice freezes. Maximum 24 towers; couches do not count.

03 · Survive ten waves

A new wave arrives every 30 seconds. Clear a wave and use Next wave to send the next one early. Wins add remaining game seconds to your score. Spawns stop for the final seven seconds of each wave, giving you a short planning window while survivors continue moving. Goblins lead waves 1–4, with arrow-resistant armored goblins joining from wave 2; spiders and armored reinforcements take over at wave 5. All enemies from wave 5 onward have triple health, including bosses. An angry caterpillar in wave 5 and two siege caterpillars in wave 10 bite nearby towers. Bosses resist damage, slow, and freeze. A wave-10 siege caterpillar reaching the stash ends the game. Finish surviving mobs after the five-minute spawn timer ends. Earn one star for every two cleared waves: waves 2, 4, 6, 8 and 10 award stars. Ratings apply even if your run ends in defeat. A wave counts after its spawning ends and its enemies have been resolved.

WAX WALLET RANKINGS

Season 0 · Maul stars leaderboard

No rewards. Best server-verified run per wallet, ranked by stars first and score second. Wins add one point per unused game second; faster playback does not multiply the bonus.

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RankWAX walletScoreStarsWaves clearedTime bonusResult